I am no longer working on this.
Vault 53
This will be a player owned Vault that you get thought a Quest (not yet implemented)
This mod is in early alpha.
Things in mod
Systems level
Commons Level
Above ground inter building/bar
Apartments
Doc’s office
Armory
Clothing shop
Café/Diner
Things to do:
Add
Gym
Barber shop
Computer lab
Church
To get into the Vault you have to
Coc vault53garage
Install copy all files to you data folder and play.
Uninstall
Delete valut53.esp from data folder
Textures
Texturesdungeonsvaultvdoorsliding53.DDS
Texturesdungeonsvaultvdoorsliding53_n.dds
Texturesdungeonsvaultvgeardoor53.dds
Texturesarmoreulogyjonesfemale_bs.dds
Texturesarmoreulogyjonesmale_bs.dds
Meshes
Meshesdungeonsvaultdoorsvdoorsliding53.nif
Meshesdungeonsvaultdoorsvgeardoor53.nif
Mesheseulogyjonesbsgonif
Mesheseulogyjonesbsoutfitf
Mesheseulogyjonesbsoutfitm
Version 0.2
Add bar
In the bar there are bar stools a pool table jukebox and a Nuka-cola machine
Add a class room to the vault!
Add counters to the some of the rooms which will have stores in them.
Version 0.03
Add Apartments
Add doc's office
Version 0.04
Add Café and a lot of clutter to the bar.
Version 0.05
Added bar keep and custom Eulogy Jones outfit. (For the bar keep does not replace the original eulogy Jones suit)
Vault 53
This will be a player owned Vault that you get thought a Quest (not yet implemented)
This mod is in early alpha.
Things in mod
Systems level
Commons Level
Above ground inter building/bar
Apartments
Doc’s office
Armory
Clothing shop
Café/Diner
Things to do:
Add
Gym
Barber shop
Computer lab
Church
To get into the Vault you have to
Coc vault53garage
Install copy all files to you data folder and play.
Uninstall
Delete valut53.esp from data folder
Textures
Texturesdungeonsvaultvdoorsliding53.DDS
Texturesdungeonsvaultvdoorsliding53_n.dds
Texturesdungeonsvaultvgeardoor53.dds
Texturesarmoreulogyjonesfemale_bs.dds
Texturesarmoreulogyjonesmale_bs.dds
Meshes
Meshesdungeonsvaultdoorsvdoorsliding53.nif
Meshesdungeonsvaultdoorsvgeardoor53.nif
Mesheseulogyjonesbsgonif
Mesheseulogyjonesbsoutfitf
Mesheseulogyjonesbsoutfitm
Version 0.2
Add bar
In the bar there are bar stools a pool table jukebox and a Nuka-cola machine
Add a class room to the vault!
Add counters to the some of the rooms which will have stores in them.
Version 0.03
Add Apartments
Add doc's office
Version 0.04
Add Café and a lot of clutter to the bar.
Version 0.05
Added bar keep and custom Eulogy Jones outfit. (For the bar keep does not replace the original eulogy Jones suit)
Visual Mods to Avoid
NOTE: It is very important to read the above link, especially if you plan on adding your own mods
Oct 03, 2000 I've heard one other Don Caballero album and it is indeed much heavier than this one. Although this album has a lot of powerful moments and blasts of overdriven bass and distorted guitars, it is a more sedate affair, relatively speaking. That bass, by the way, reminds me of that meaty early-'70s bass sound that Chris Squire used to get. May 09, 2013 0:00 1. Fire Back About Your New Baby's Sex 4:43 2. The Peter Criss Jazz 15:19 3. Haven't Lived Afro Pop 22:55 4. You Drink a Lot of Coffee for a Teenager 25.
Creating a Separator in Mod Organizer 2
Merge multiple mods in a category, easier management then just throwing them together. I never reach stage 3 for skyrim but with new vegas having half the plugin limit i often get to stage 4. If your getting to stage 5, evaluate your damn mod list because unless you have 1001 weapon plugins you probably don't need everything you have. The G.E.C.K., which you can download from Steam with a free account (again, for Fallout games) Side notes: unless this was a random click for you, I shouldn’t need to tell you that a Merge Plugins compatible game is required to even start this. Trouble with Merge Plugins Fo4 Fallout 4 I am using Merge Plugins and Vortex and, for the life of me, I cannot find answers to why my weapons from my weapon mod merge are all invisible and not working.
- Right-click in the left pane of MO2 and select Create Separator
- Input Visuals - Finish Line into the pop-up and select OK
Visuals - Load Order.txt
Installation Instructions:
Mar 13, 2016 MMD on a MAC. Kazuki Matsuoka MMD on a MAC MMD Tutorials Virtual Machine. Win 7 Virtual Machine Runs MMD on MAC and Linux. How can I run MMD on a MAC? Find out how a virtual machine runs MMD on a MAC. How do I setup a virtual machine to run. Help me please mmd for mac full. It is kind a hard to do a pose with this but this is show you can get MMD easy way on Mac. I hope this helps you all out if you want to figure out an easier way to get MMD on a mac. And you wanna know how to use it then click this link it should help you know how to use it.
- Extract loadorder.txt to Mod Organizer 2/profiles/Viva New Vegas - Visuals
- Once the file is extracted, right-click in the left pane of MO2 and select All Mods -> Refresh
- Automatically ensures your load order is correct for the Visuals module
NOTE: This load order assumes you followed the entire guide with all the recommended options. Icredimail com. If you installed your own mods, those plugin-ins will be moved to the bottom of the LO and need to be manually moved back into the correct spot after the new load order is applied. It will still work perfectly even if you left out some mods
NOTE: This load order assumes you followed the entire guide with all the recommended options. Icredimail com. If you installed your own mods, those plugin-ins will be moved to the bottom of the LO and need to be manually moved back into the correct spot after the new load order is applied. It will still work perfectly even if you left out some mods
Using zMerge
- Run zEdit through MO2
- From the top drop-down menu, select zMerge, and from the bottom select Fallout NV
- Click Start Session
- Click the Create Merge button
- In the Details tab, change the Name to Visuals - Merge and make sure the Merge Method is Clean - Merge down (improved)
- Make sure the merge is exactly named Visuals - Merge, or else the custom load orders from the guide will not recognize it
- In the Plugins tab, select the following:
- A Wasteland In Bloom.esp
Book of Steel.esp
YUP - WRP Patch.esp
dD - Enhanced Blood Main NV.esp
Character Expansions Revised - YUP.esp
Burning Campfire.esp
BC2.esp
EnhancedGrass_NoVL.esp
Any mods you selected from the Optional Visuals section - Click OK to exit the merge menu
- Click the Build to the right of the merge name
- The merge should build successfully and you can exit out of the program
- Right-click in the left pane of MO2 and select All Mods -> Refresh
- The merge should appear in the left pane and activate it like normal
- Move Visuals - Merge.esp above FNVLODGen.esp in the right pane of MO2
- Click the on the top bar of MO2 and select Merge Plugins Hide
- Right-click on the Visuals - Merge listing, select Disable plugins, and then close
- All the mods that were merged should now have their plugins disappear from the right pane
Testing the Game
Fallout New Vegas Console Commands
- Run the game through the New Vegas option in MO2
- Start up a new game and quickly run through the tutorial in Doc Mitchell's house
- Run through the tutorial missions with Sunny Smiles to verify everything is running smoothly and correctly
Tweaking the MCM
Fallout New Vegas
- RWL Tweaked: Adjust to personal preference